🎮 Project Description

This project is a 2D stealth–action infinite runner game built in Unity, where timing, awareness, and restraint are the keys to survival. Unlike traditional runners that reward constant movement, this game challenges players to know when not to move.

The core gameplay revolves around navigating a dangerous environment filled with laser-based enemies that continuously scan the area. The player can run, jump, and maneuver through obstacles, but a unique mechanic changes the rules:
🔴 If the laser detects the player while they are moving, the player dies instantly.
🛑 If the player stops moving when the laser hits them, they survive.

This simple yet tense rule transforms each moment into a strategic decision. Players must balance momentum with patience, reading enemy patterns and reacting precisely. Every step forward is a risk, and hesitation can be just as deadly as recklessness.

The game uses a tilemap-based level system designed for infinite progression. Instead of a static level, chunks of the environment are dynamically instantiated and destroyed as the game progresses, creating the illusion of a continuously expanding world. This design ensures replayability while maintaining performance stability.

Movement is smooth and responsive, with clearly defined states such as idle, running, jumping, and death. Animations are carefully synchronized with gameplay logic to ensure clarity and fairness. Audio feedback—jump sounds, UI button clicks, and death cues—enhances player immersion without overwhelming the experience.

A distance-based scoring system tracks how far the player survives, encouraging mastery and repeated attempts. High scores are saved locally, allowing players to challenge themselves and improve with each run.

The visual style is intentionally minimal yet readable, ensuring that critical elements like lasers, obstacles, and player states are instantly recognizable. A dedicated “How to Play” UI explains controls and mechanics through visual icons, making the game accessible even to first-time players.

Overall, this project is an experiment in anti-rush gameplay—rewarding observation, control, and discipline over speed alone. It blends platforming, stealth, and psychological tension into a compact experience that tests the player’s instincts in unexpected ways.

👥 Credits

Team & Leadership

  • Team Lead / Programming Lead: Nilanjan Sikdar

  • Designer: Siddharth

  • Programmer: Nikhil

🛠️ Tools & Assets Used

  • Game Engine: Unity Engine (2D, Tilemaps, Animator, Physics2D)

  • Assets: Unity Asset Store (free and custom-modified assets)

  • Programming & Scripting Assistance:

    • ChatGPT (OpenAI)

    • Gemini (Google LLM)

All third-party assets and tools were used in accordance with their respective licenses and terms of use.

Published 1 day ago
StatusReleased
PlatformsHTML5
AuthorCYBERCODE_ENGINEER07
GenrePlatformer, Adventure
Made withUnity
Tags2D, Pixel Art

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